Each player needs to get as many cards as possible on the table during his turn (which is 2 min.). When the time runs out (2 min.), he has to pick up those cards that failed to get into the combinations. If he cannot place any cards on the table, he picks up one of the discarded cards.
The first time you put the cards on the table, you must add up to at least 40 points from different combinations (either in series or groups). If a player does not get a total of 40 points, he takes one more card and can make the next move in the next round. The first dealt cards are placed in front of this player, later - in the following rounds - each player can make changes to the groups and series already on the table (also opened by other players). This is called rebuilding and can only be done after collecting 40 points and opening moves.
Each player may (after making the opening move) use the cards already on the table for subsequent combinations. For a new combination, you can use either all the cards in a rearrangement or only a part of the existing one. If some cards are used, at least 3 cards must remain in the starting combination. Any cards that are taken from an existing combination must be immediately re-set into other combinations. By removing a Joker card from an existing hand, he can only be used as a card of the same value as he had in the original hand.
The card gives as many points as the number on it. A joker card is used as a substitute for another card and its numerical value corresponds to the card it replaces. When calculating the sum of the remaining cards, the Joker gives 25 points. With prior notice, the player can exchange the Joker card on the table with a card of the corresponding value.
End of game:
The moment one of the players puts the last of his cards on the table, he is the taker of the game.
In the game box: 104 number cards, 4 jokers, 4 cards and rules. See also Rummikub.
Game Duration: 30+