Makeblock Neuron creative producton and scientific lab manual

Makeblock / Robootika ja programmeerimine

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4. The exterior design of the Neuron product has won multiple international design awards, such as: Korea's K-Design Award in 2017, Japan’s Good Design Award, U.S. IDEA Gold Award, German Red Dot Award, and 2018 CES Design Awards, etc. The Neuron product also has many wonderful features. The Neuron Creative Lab is a programmable electronic building module created for STEAM education. It has 30 electronic modules with different functions, covering acoustic, optical and dynamic interaction modes; the customized "Neuron APP" can easily create more functions for the electronic building modules to "intelligently" make anything and everything, which also support the drag-and-drop programming (mBlock5) developed by makeblock users to learn programming knowledge. The Neuron combines electronic technology features and teaching elements. Its exquisite details and playful design can meet the needs of various teaching scenarios and home entertainment and intelligence development. The users of the products are encouraged to integrate things and people around them to creatively make products and implement the creative ideas and make our lives better~ Introduction to Creative Lab:

10. Problem-Based Learning Th e problem-based l earning mode is a n a c ti ve an d explorator y l earning me th od t h a t emph a s iz es t h e "s t ude nt- ce nt e r ed " an d “ problem s olving o ri e nt ed ” approach. U nde r t h e g uidance of t h e te a c h er , s t ude nt s s tart f r o m t h e question i tself , wo rk t ogethe r t hrough te am wo rk to explore resou r ces an d finally co m e up w ith so l u ti o n s. W ith W W t hi s t eaching m ode , t h e s t ude nt s c an develop t h e followin g s kill s: problem-solving s kills ; analyzing an d s ummarizing t h e k nowledge points cove r ed i n t h e problems; te am wo rk ability , y y i ncluding co ll ec t ing i nf o rmati o n s eparately an d appreciate diversity; and the ability to obtain and evaluate information . Design Thinking Design t hinkin g is a m ethodology to d i scover problems i n l if e an d fin d so l u ti o n s f r o m t h e perspective of soc ializati o n . Thi s m ethodology c an cu lti v at e s t ude nt s ' se n se of soc ial c itizenship an d a b iliti es to so l ve soc ial problems f r o m a practical perspective. Desig n Thinking emph a s iz es t h e u nderstanding, focusing, c onceiving, an d executing processes. I n t h e t eaching activities , t h e process of desig n t hinking is c omposed of fi ve s teps: empathy , y y r equirement defining, i deating, prototype production, and actual testing . Demonstration lesson for this teaching mode is on page 1 10 . 

31. N euron – Mini - Lesson 27 Educational Website: http://education.makeblock.com/

51. N euron – Mini - Lesson 47 Educational Website: http://education.makeblock.com/

111. V. Patterns of Paper-Based Models: The followings are the paper-based models for your reference: If 1:1 originally sized paper-based models are required, please download from website http://education.makeblock.com/ House Copycat Carrot Rotating Face-Changing Pill Box Safe Box Smart Watering Plant Guard Thermometer Quite Zone Reminding Sign Penguin & Iceberg Toy Car Auto-Adjustable Clothes Drying Rack Existing Paper-Based Models:

112. House

113. Copycat

114. Carrot

3. makeblock Co., Ltd. was founded in 2013. The company’s main brand, makeblock, a leading DIY robot-assembly and STEAM educational and learning platform, was created in 2011. makeblock is a global leader in SETAM education solutions. Makeblock integrates the development and promotion of hardware, software, contents, events and activities, offering STEAM education and entertainment platforms for schools, training institutions and families. The products mainly include easy-to-use programming robot kits, electronic building modules platforms and DIY robot assembly platforms, provide graphical programming APPs and enriched curriculum, which are designed to inspire children’s creativity, let children explore their potential, pursue their sense of goodness, beauty and truth, and build a better world. Currently, makeblock products are widely used by schools and families in more than 140 countries and regions. About makeblock ょ “With thedevelopment of science and technology, the makeblockeducation and STEAM education will become more and more important. We hope to build a robot assembly platform to bring together the robot enthusiasts of all ages and make the makeblock education and STEAM education more accessible. Makeblock is aiming to provide the users with the abilities to implement their ideas and we hope more people will turn their ideas into reality. When people are working hard to reach their dreams, they will have endless sense of achievement, which will encourage more people to come up with inventions and creations!” – CEO, Wang Jianjun Educational Ideas:

56. N euron – Mini - Lesson 52 Educational Website: http://education.makeblock.com/

79. N euron – Mini - Lesson 75 Educational Website: http://education.makeblock.com/

117. Safe Box

118. Smart Watering

119. Plant Guard

26. N euron – Mini - Lesson 22 Educational Website: http://education.makeblock.com/ Material List Name Qty. Unit Petal p attern 7 PCS Plastic b ottle 1 PCS Cardboard (white) 1 PCS Transparent double - sided tape 2 Roll Double - sided tape 1 Roll

61. N euron – Mini - Lesson 57 Educational Website: http://education.makeblock.com/

85. N euron – Mini - Lesson 81 Educational Website: http://education.makeblock.com/

105. Neuron – Mini - Lesson 101 Educational Website: http://education.makeblock.com/

38. N euron – Mini - Lesson 34 Educational Website: http://education.makeblock.com/ Safe Box Copycat Smart Watering Level Rocker Toy Car Engineer

46. Neuron – Mi ni - Lesson 42 Educational Website: http://education.makeblock.com/

116. Pill Box

14. N euron – Mini - Lesson 10 Educational Website: http://education.makeblock.com/ Rotating Colorful L ight Shy Penguin Toy Transformation Rotating Face - Changing Pull a Carrot Artist

36. N euron – Mini - Lesson 32 Educational Website: http://education.makeblock.com/ Material List Name Qty. Unit Paper - based model of iceberg 1 PCS Ice cream stick 2 PCS White paper cup 1 PCS Transparent double - sided tape 2 Roll Double - sided tape 1 Roll Colored marker (black) 1 PCS Color cardboard 2 PCS

115. Rotating Face - Changing

121. Reminder Size : 450*298mm

122. Penguin & Iceberg Size: 609*629mm

159. The first,Hold until change: the input will be kept until another input comes in (such as a sad face replaces a smiley face). In other words, the output could be any value other than “no”. Example: count the length of time when the room filled with people (using the PIR “people sensor”). The result is expressed in seconds. The second,Hold for time: the input will stay the same for a period of time. In this period, any other input values will be ignored. If the hold period has been passed and the input is still “no”, the output will be set to “no”. Example:An alarming device that beeps 3 seconds after light detected. The third kind,Change Slowly: the output will change according to the input, but if the input is a number, every second the change will be no more than the specified number. Example:When the button is pressed, the light turns from green to red slowly (The number of the HOLD node’s config is set to 3). Software Nodes Card

90. N euron – Mini - Lesson 86 Educational Website: http://education.makeblock.com/ Material List Name Qty. Unit Paper - based box model 1 PCS Ice c ream stick 2 PCS Color cardboard 3 PCS Transparent double - sided tape 2 Roll Double - sided tape 1 Roll

100. N euron – Mini - Lesson 96 Educational Website: http://education.makeblock.com/

120. Ther m ometer

123. Toy Car Size: 341*327mm

124. House and Balcony Size: 595.5*431.5mm

9. II. Teaching Modes: Creation and Exploration ふ 5E ぶ I n t h is t eaching m ode , t h e r e ar e fi ve s tages of t hinking: enga g ement, exploration, explanation, elaboration , an d ev al u ati o n . S tudents h a ve enough s pace a t e a c h s tage to develop t h e i r creativity , y y r easonin g ability , and flexibility y y , etc . y y Demonstration lesson for this teaching mode is on page 108 . The Neuron product is a smart product designed for STEAM education. It can be used in many teaching areas such as science, technology, art, engineering and other fields. For lessons having different teaching contents, the teaching modes can be slightly adjusted. Teachers can plan their teaching activities and teaching steps according to such teaching modes as problem-based learning, 5E and design thinking teaching modes. 

95. N euron – Mini - Lesson 91 Educational Website: http://education.makeblock.com/ Module List Name Qty. Unit Power supply 1 PCS Bluetooth 1 PCS Temperature and h umidity s ensor 1 PCS Dual servo d rive r 1 PCS Servo kit 2 Kit Connection cable 20CM 1 PCS Magnetic board 8 PCS Plug 1 Pack Transparent rubber band 1 Pack

30. N euron – Mini - Lesson 26 Educational Website: http://education.makeblock.com/ W ork Production Procedure ¾ Work Production P rocess : Work Process

55. N euron – Mini - Lesson 51 Educational Website: http://education.makeblock.com/ W ork Production Procedure ¾ Work Production Process: Work Process

2. The Neuron educational program is designed to use Neuron electronic building blocks (mBlock) as the teaching tools in STEAM education, for students to create fun and interesting works using a variety of materials, and explore simple scientific experiments; in the form of mini-lessons, this educational program inspires teachers to innovatively use the Neuron electronic modules intheir teaching, and it can motivate students to be engaged in the activities,learn sensor applications, and improve their programming thinking skills toimplement each and every creative idea; Introduction : JAN, 2018 1 makeblock Curriculum Design Team : Zhang Jilong, Lin Xiasheng, Xiong Qin The document is licensed under the Creative Commons Attribution-Share Alike 4.0 International License Agreement.You may reproduce and distribute this material in any form of medium, and modify, convert or create new works based on this material for any purpose, even business purpose. Mini-lesson (4 major topics and 21 models) Neuron basicsApplication of teaching ideas and demonstration lessonsDiagrams for paper based models, demo videos, module introduction, software nodes and more Contents in this manual: Help teachers and creative lab fans understand the use of Neuron product, provide them with creative inspiration to create more meaningful works or lessons.

17. N euron – Mini - Lesson 13 Educational Website: http://education.makeblock.com/ W ork Production Procedure ¾ Work P roduction P rocess: Work Process

35. N euron – Mini - Lesson 31 Educational Website: http://education.makeblock.com/ W ork Production Procedure ¾ Work Production P rocess : Work Process Module List Name Qty. Unit Power supper 1 PCS Bluetooth 1 PCS Ultrasonic sensor 1 PCS Dual servo - drive 1 PCS Servo kit 1 Kit Connection cable 20CM 1 PCS Magnetic board 4 PCS Plug 1 Pack Transparent rubber band 1 Pack

60. N euron – Mini - Lesson 56 Educational Website: http://education.makeblock.com/ W ork Production Procedure ¾ Work Production Process: Work Process

78. N euron – Mini - Lesson 74 Educational Website: http://education.makeblock.com/ Work Production Procedure ¾ Work Production Process: Work Process

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21. N euron – Mini - Lesson 17 Educational Website: http://education.makeblock.com/ W ork Production Procedure ¾ W ork P roduction P rocess : Work Process

45. Neuron – Mi ni - Lesson 41 Educational Website: http://education.makeblock.com/ Work Pr oduction Procedure ¾ Work Production P rocess : Work Process

84. N euron – Mini - Lesson 80 Educational Website: http://education.makeblock.com/ W ork Production Procedure ¾ Work Production Process: Work Process

104. Neuron – Mini - Lesson 100 Educational Website: http://education.makeblock.com/ Work Production Procedure ¾ Work Production Process: Work Process

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25. N euron – Mini - Lesson 21 Educational Website: http://education.makeblock.com/ W ork Production Procedure ¾ Work P roduction P rocess : Work Process Module List Name Qty. Unit Power supply 2 PCS Bluetooth 1 PCS Button 1 PCS Dual DC motor drive r 1 PCS DC motor kit 1 Kit LED light bar driver 1 PCS Light bar 1 PCS Magnetic board 6 PCS Plug 1 Pack

41. N euron – Mini - Lesson 37 Educational Website: http://education.makeblock.com/ W ork Production Procedure ¾ Work Production Process: Work Process Module List Name Qty. Unit Power supply 2 PCS Wireless r eception unit 1 Pair Rocker 1 PCS Dual DC motor drive r 1 PCS DC motor kit 2 Kit Magnetic board 4 PC Plug 1 Pack

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5. Table of Contents I. How to Use Neuron 1. Nine Features .............................................................................................................. ............................................. 1 1.1 Hard ware .................................................................................................................. .............................................. 1 1.2 Software .................................................................................................................. ............................................... 2 1.3 Structures ................................................................................................................ ............................................... 2 2. Three Ways to Play ......................................................................................................... ......................................... 3 1.1 Offline .................................................................................................................. ................................................. 3 1.2 Online .................................................................................................................... ................................................. 3 1.3 Drag-and-drop (mBlock 5) ................................................................................................. .................................. 3 II. Teaching Modes 1. Creation and Exploration (5E) ............................................................................................. ................................... 4 2. Problem-Base d Learning ..................................................................................................... .................................... 5 3. Design Thinking ............................................................................................................ .......................................... 5 III. Mini-Lesson 1. Artist ..................................................................................................................... ................................................... 10 2. Engineer ................................................................................................................... ................................................ 34 3. Scientist .................................................................................................................. .................................................. 57 4. Maker’s Home ............................................................................................................... .......................................... 74 IV. Lesson Demonstration 1. 5E Lesson .................................................................................................................. ............................................... 108 2. PBL Lesson ................................................................................................................. ............................................. 110 V. Attachments 1. Patterns of Paper-Based Models ............................................................................................. ................................. 112 2. Module Card s ............................................................................................................... ........................................  2.1 Input Module .............................................................................................................. ........................................  2.2 Output M odule ............................................................................................................. ......................................  2.3 Power and Co mm unication Module ............................................................................................ ......................  3. Descriptio n of Node s ....................................................................................................... ........................................ 

64. N euron – Mini - Lesson 60 Educational Website: http://education.makeblock.com/ Sci entific Experiment : Reflectivity of Different Colors Difficulty : Basic T ime: 30 Minutes Lesson Description: Use RGB lamps to create direct light that reaches on the paper. Use the light intensity sensor to measure the intensity of light reflected by the paper. Change the color of paper and observe the measured results. T eaching Procedure O bjective of Experiment : 1 . Investigate the effect of color on the light reflection. 2 . Learn how to choose colors in architecture and design. Q uestion: Which color has great reflectivity ? What color has strong light absor ption ability ? E xperiment process : Ste p 1 : Collect colored paper made of the same material. Ste p 2 : The distances between RGB lamp, light intensity sensor and paper should remain unchanged . Ste p 3 : Wait for the data on the light intensity sensor to become stab le, then record the result. Ste p 4 : Change a paper in different colo r. Step 5 : Record at least 3 measurement results for each color .

89. N euron – Mini - Lesson 85 Educational Website: http://education.makeblock.com/ W ork Production Procedure ¾ Work Production P rocess : Work Process Module List Name Qty. Unit power supply 1 PCS Bluetooth 1 PCS Sound sensor 1 PCS Dual servo drive r 1 PCS Servo kit 2 Kit Connection cable 20CM 1 PCS Magnetic board 3 PCS Plug 1 Pack

94. N euron – Mini - Lesson 90 Educational Website: http://education.makeblock.com/ Work Production Procedure ¾ Work Production Process: Work Process Material List Name Qty. Unit Paper - based house model 1 PCS Paper - based balcony model 1 PCS Ice c ream stick 2 PCS Transparent wire 1 PCS Transparent double - sided tape 2 Roll Double - sided tape 1 Roll Color cardboard 3 PCS

130. #MPDL/BNF)VNJUVSF4FOTPS  /FVSPO#MPDL$BSE 'FBUVSF  5IFIVNJUVSFTFOTPSEFUFDUTUIFUFNQFSBUVSFBOEIVNJEJUZPG FOWJSPONFOUT $POOFDUJOH&YBNQMF  #VJMEJOH&YBNQMF  &YBNQMF%FUBJMT "GUFSUIFTFOTPSGJOJTIJOHEFUFDUJOHUIFUFNQFSBUVSFBOEIVNJEJ UZ PGBOFOWJSPONFOU UIF-&%EJTQMBZXJMMTIPXUIFWBMVF

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99. N euron – Mini - Lesson 95 Educational Website: http://education.makeblock.com/ Work Production Procedure ¾ Work Production Process: Work Process

148. #MPDL/BNF  8JSFMFTT5SBOTNJUUFSBOE8JSFMFTT3FDFJWFS /FVSPO#MPDL$BSE 'FBUVSF 5IFXJSFMFTTSFDFJWFSCMPDLSFDFJWFTTJHOBMTGSPNUIFXJ SFMFTT USBOTNJUUFSCMPDLXJUIJOBEJTUBODFPGNFUFST $POOFDUJOH&YBNQMF  #VJMEJOH&YBNQMF  &YBNQMF%FUBJMT1BJSUIFXJSFMFTTUSBOTNJUUFSCMPDLBOEUIFX JSFMFTTSFDFJWFSCMPDL 5IFODPOOFDUUIFXJSFMFTTUSBOTNJUUFSCMPDLUPUIFJOQVUCMPDL BOEUIFXJSFMFTT SFDFJWFSCMPDLUPUIFPVUQVUCMPDLUIFJOQVUCMPDLDBOSFNPUFM ZDPOUSPMUIFPVUQVU CMPDL

50. N euron – Mini - Lesson 46 Educational Website: http://education.makeblock.com/ W ork Production Procedure ¾ Work Production Process: Work Process

81. N euron – Mini - Lesson 77 Educational Website: http://education.makeblock.com/ Make r ’ s Home “ Quiet Zone” Remind er Energy-Saving Light Visual Door Remote Control System Auto - adjustable Clothes Drying Rack Plant Guard Smart Pill Box

83. N euron – Mini - Lesson 79 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 11. Function s of the light sensor 12. Use of software nodes L ist of Materials Module List Material List Name Qty Unit N ame Qty. Unit Power supply 1 PCS Paper - based house model 1 Set Bluetooth 1 PCS Double - sided tape 1 Roll Light sensor 1 PCS LED d river 1 PCS LED 1 Pack Connection cable 10CM 1 PCS

146. #MPDL/BNF1PXFS /FVSPO#MPDL$BSE 'FBUVSF  provide the power to other modules. $POOFDUJOH&YBNQMF  #VJMEJOH&YBNQMF  &YBNQMF%FUBJMT&BDIUJNFUIFQPXFSCMPDLDPOOFDUTUPBOPVUQV UCMPDL UIFTUBSUVQ QSPHSBNXJMMSVO JNBHF TPVOEBOESPUBUJPO



173. makeblock Co.,Ltd. 4th Floor, Building C3, Nanshan iPark, No.1001 Xueyuan Avenue, Nanshan District, Shenzhen, Guangdong Province, China www.makeblock.cc @makeblock Ц #makeblock neuron

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6. I. How to Use Neur on: Neuron is a smart module-based electronic product. The product has many electronic modules with different functions to help children easily create works according to their own ideas. The electronic modules are easy to use owing to the compact design and magnetic interface. To create simple electronic works, children just need to connect different modules together. It can also be used to create many fun and interesting smart works by combining with the common craft-making materials; for example, small table lamps, strong light alarms, acoustic control lamps, etc.; the product is magnetic, which is convenient for children to show their own works. In addition, children can also use the Neuron APP to add more features for their works to make it better. Hardware Nine Features PogoPin : The modules are magnetically connected, easy to assembly and play, and convenient for children to connect different modules together. It can also prevent children from making mistakes in connecting the modules to the wrong sides. It’s easy-to-use and durable for 100,000 plays よ 1. Sensor: The Neuron creative lab has many sensors, and the modules can be divided into 3 categories according to their functions, “energy & communication”, “input”,and “output”, which correspond to green, orange and blue colors respectively, and are convenient for the users to identify the modules with different functions.Every Neuron module is equipped with an independent chip with a unique function. The sensors can collect information/values of the surrounding environment and convert the information into easy-to-read digits and other formats. 2. 3. Wireless and wired: Neuron modules support either wireless firmware update (via Bluetooth,WIFI) with iPads and smart phones, or firmware update and charging by connecting it directly to PCs via micro USB cables. 

150. Nodes Name: Number Explanation: Provide a number as a constant, or under a certain condition. How ir ia used: when you want something to happen if some value is above, below or equal a certain number. For example: 1) Set the parameter of another node. E.g., the rotation speed of a motor; 2) Let another node’s parameter change to a certain value when something happens. E.g., when the heat is up, the fan motor rotates at a certain (higher) speed. How it works: The number set in the config panel will be sent to the output. If an input is provided, the value is sent only if the input is “yes”; otherwise the output will be “no”. Example: set the speed of the DC Motor Drive to 50 Example: When the value of the light sensor is above 50, set the motor speed to 70. Software Nodes Card

152. Nodes Name: Interval Explanation: Flips the output repeatedly, at a certain interval. How ir ia used: The output of the interval node flips between “yes” and “no” by itself. It is useful when: 1) You want to make a blinking light or a jiggling robot; 2) You want to do something periodically, like taking a photo every 30 seconds. How it works: In the config panel, choose the how many seconds before the result flips. Example: making a blinking light Example: making a “beep-beep” alarm when overheat. Software Nodes Card

153. Nodes Name: Not Explanation: YES to NO and NO to YES. How ir ia used: Logical “NOT” stands for “if not”, “else” or “otherwise”. It flips the input from “yes” to “no” and “no” to “yes”. Useful in cases like: 1) Do something when the button is “NOT” pressed; 2) If the Interval node is flipped to no, do something else. How it works: Just attach the input, and get the opposite result. Example: if the button is connected, turn red; otherwise, turn green. Color cycles between red and green. Software Nodes Card

154. Nodes Name: And Explanation: YES if all inputs are YES. How ir ia used: The logical “AND” node outputs “yes” only when all the input sources say “yes”. It can be used in situations like: 1) If the room temperature is high “AND” it is past 6 o’clock, turn on the fan; How it works: The “AND” node says “yes” when all the sources of input are considered “yes”. On a hot evening (temperature is over 30 and current hour is over 17, 5pm in the evening), turn on the fan (hooked up to a motor). Color cycles between red and green. Software Nodes Card

67. N euron – Mini - Lesson 63 Educational Website: http://education.makeblock.com/ Scientific Experiment: Explore the R elationship between Light Intensity and D istance Difficulty : Basic: T ime: 30 Minutes Lesson Description: Use the Neuron's light sensor module along with the display module to make a simple instrument for detecting light intensity. Use this instrument to measure the light intensity at different distances to conclude the relationship between light energy and distance. Teaching Procedure Objectives: 1 . Explore relationship between light intensity and distance . 2 . Learn the control variable method in scientific experiments Ex periment Process: Ste p 1 : Place the measuring tape on the table for 50 cm . Ste p 2 : Set up the measuring instrument on the starting point of the tape (0 cm ) . Ste p 3 : Put the flashlight at 10 cm on the tape . Ensure that the height of the flashlight is the same as that of the measuring instrument . Ste p 4 : R ecord the result when the displayed result of the instrument becomes stable . Ste p 5 : Move the flashlight back ward by 10 cm and record the result . Ste p 6 : Repeat Step 4 and Step 5. Ste p 7 : When the flashlight is moved to 30 cm , record the result and return the flashlight to 10 cm on the tape . Ste p 8 : Repeat this experiment 3 times to get the average value of the results . C onclusion : The intensity of f lashlight decreases as the distance from a light source increases .

70. N euron – Mini - Lesson 66 Educational Website: http://education.makeblock.com/ Scientific Experiment: Know Common Conductors and Insulators Difficulty : Basic T ime: 30 Minutes Lesson Description: With the feature of a touch switch, make an instrument to determine whether an object is a conductor. Use the instrument to do an exploratory experiment, with the objective to let students learn the conductive properties of household materials . Teaching Process Objectives: Identify the conductive household materials Q uestion: How do I make the touch switch work ( f orming a loop ) ? Give examples of conductors and insulators . Ex periment Process: Ste p 1 : Find at least 10 commonly used materials (such as toothpicks, fruits, soda cans, white paper ) . Ste p 2 : Based on the material s found, provide your assumptions as to which ones are conductors and which ones are not . Ste p 3 : Test the materials one by one, and record the results .

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156. Nodes Name: Toggle Explanation: Flip between YES and NO when activated. How ir ia used: The Toggle node flips between “yes” and “no”. You can use it to: - Convert a button to a switch. Push it, lights on (without the needs of keeping your finger on the button); push again, lights off. How it works: When the input changes from “no” to “yes”(we call it a “rising edge” in electric engineering), the output will flip between “yes” and “no”. Example: use a button as a switch Software Nodes Card

157. Nodes Name: Counter Explanation: Plus one when activated. How ir ia used: The “Counter” node keeps a number for counting; it goes up each time the input flips from “no” to “yes”. This is useful when you want to: 1) Keep a number of something, like how may time the gyro is shaken; 2) Make a stopwatch: count how many seconds did some event last; 3) Make a timer: let something happen after a certain time period is passed. How it works: When the input changes from “no” to “yes”(we call it a “rising edge” in electric engineering), the number displayed in the node will plus one, and goes to the output. If you push the “reset” button, the number will be reset to zero; the same will happen if the “RESET” input changes from “no” to “yes”. Example: count the length of time when the room filled with people (using the PIR “people sensor”). The result is expressed in seconds. Example: making a countdown, use the COMPUTE+ node. Software Nodes Card

158. Nodes Name: Hold Explanation: Keep the input unchanged for a period of time. How ir ia used: You can let buzzer sing a song whenever you shake the gyro. But as soon as the gyro is not shaken, the song will instantly stop. To let the song keep playing, you need to “HOLD” the “gyro is shaking” input for a period of time. This is when HOLD comes into the scene. It can: 1) Keep the input value, until another not “no” value comes in; 2) Keep the input value unchanged for a period of time; 3) Let the input change gradually. How it works: You can choose one of the three modes from the config pane. Software Nodes Card

63. N euron – Mini - Lesson 59 Educational Website: http://education.makeblock.com/ Scientist Reflectivity of Different Colors Exploring the Relationship b etween Light E nergy and Distance Know Common Conductors and Insulators Thermometer Thermal E nergy T rans mission

73. N euron – Mini - Lesson 69 Educational Website: http://education.makeblock.com/ Scientific Experiment: Thermal Energy Transmission Difficulty : Basic T ime: 30 Minutes Lesson Description: Use the temperature sensor to detect temperature changes of objects, and record the rules. Teaching Procedure Objectives : Explore the t hermal conductivity of different materials . Ex periment Process: Ste p 1 : Collect at least 3 kinds of objects of the same size but of different materials (such as wooden chopsticks, plastic chopsticks, and iron chopsticks ) . Ste p 2 : Attach the temperature sensor on each object. Make sure that the temperature sensor is attached to the same position on each object . Ste p 3 : Prepare 3 cups of the same size and pour the same amount of hot tap water into each cup . Ste p 4 : T urn on the timer and record the temperature sensor’ s results once every 3 minutes . Ste p 5 : Record 3 sets of results

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162. Nodes Name: Today Explanation: Get the date (year, month, day) today. How ir ia used: Node “TODAY” outputs today’s month, the day of the month, and day of the week. It can be used to: - Do something on a specific day. How it works: There are 3 outputs in this node, and the meaning is straightforward: the day of the month(D), the month(M), and the day of the week(W) of today. Example: light up the light strip on May the 4th. Software Nodes Card

163. Nodes Name: Now Explanation: Get the hour, minute, and second now. How ir ia used: NNode “NOW” outputs the current time, in the format of hour, minutes, and seconds. It can be used to: 1) Do something at a specific time of the day; 2) Do something every second, every a few seconds or every minute. How it works: There are 3 outputs in this node, and the meaning is straightforward: the hour(H), the minute(M), and the second(S) of the current time. Example: Example: an alarm clock that buzzes for 10 seconds at 7:00. Software Nodes Card

165. Nodes Name: Sequence Explanation: Perform a series of actions according to their time. How ir ia used: TThe “SEQUENCE” node turns on each output one-by-one for a period of time. It can be used for: 1) Define an action as a series of moves. Such as shaking heads or waving hands; 2) Perform a certain action when a certain condition is met; How it works: Connect the action to the input of the SEQUENCE node; connect the moves to each of its outputs. Tap on the numbers on the node to set the duration of each output. And use the plus and minus sign to add/remove outputs. Example: a traffic light that greens for 10 seconds, yellows for 3 seconds, and red for 30 seconds. Example: when there is a person in front of the device (detected by the PIR sensor), nod head by repeatedly shaking the servo attached to port 1; otherwise, shake head by repeatedly shaking the servo attached to port 2. Software Nodes Card

65. N euron – Mini - Lesson 61 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 1. Wh ich color can reflect light with the greatest reflectivity? 2. Which fields in our lives does the rule apply to? ¾ I mprovement and O ptimization : How can we use this principle ? L ist of Materials Module List M aterial List Name Qty. Unit N ame Qty. Unit Power supply 1 PCS W orksheet 1 PCS Light s ensor 1 PCS RGB lamp 1 PCS Display 1 PCS Knob 1 PCS Connection cable 10CM 1 PCS Magnetic board 4 PCS

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166. Nodes Name: Random Explanation: Make an irregular output every time. How ir ia used: The RANDOM node can generate a random number. It is used to: - Make a dice, or make an effect that produces a different result every time. How it works: There are 3 outputs in this node, and the meaning is straightforward: the day of the month(D), the month(M), and the day of the week(W) of today. Example: a light that changes its color randomly Software Nodes Card

167. Nodes Name: Scale Explanation: Map the input from a range to another. How ir ia used: 1) Cases when the given input ranges from 0-100, but the output needs to be 0-255. 2) When the input changes too steadily or drastically, you can scale it to the range you want; How it works: Set two ranges from the config panel. The input will be scaled according to the set range. Example: make a thermometer. The temperature (0~50) is scaled to the angle of the servo (0~70) that has a needle stick on it that acts as a pointer. Example: You can use the Scale node to reverse a value.make a light that changes according to the temperature. When it is hot, it turns red; when it is cold, it turns blue. The first SCALE node scales the range of temperature to 0~255, the range of light color. The second SCALE node makes the “blue” value changes to the opposite direction of the red value. Software Nodes Card

168. Nodes Name: Filter Explanation: Only output the input if it falls within the certain range. How ir ia used: Act differently when the input is in the different range. It makes your program more concise than using a bunch of COMPARE nodes. How it works: Set a range in the config panel. If the input falls in the range, output the input itself; otherwise, output NO. Example: when the temperature is 0~20, turn green; when it is 20~30, turn yellow; when it is 30~40, turn red. Software Nodes Card

169. Nodes Name: Function Explanation: Pass the input through a mathematical function. How ir ia used: In case you needs to do some mathematical operation, like rounding a number to its nearest integer, FUNCTION comes to help. How it works: Set the function you want to use in the config panel. The output will always be the input passing through the function you choose. The settings panel of the function Example: a knob that can set an integer number from 1 to 10. Software Nodes Card

171. Nodes Name: Compare Plus Explanation: Compare the value of two input sources. How ir ia used: 1) Make a comparison where all operands can change. 2) Use the value of a sensor or input device as the threshold of an alarm system. How it works: Set the operator (>, <, =) in the config panel. Connect two operands to the input. The result will YES if the comparation condition is met. Otherwise it will output NO. Example: a light-sensor-based alarm device whose sensitivity is controlled by a knob. Software Nodes Card

172. Nodes Name: Valve Explanation: Output some value if the condition is met. How ir ia used: “Conditional” nodes like COMPARE only outputs YES or NO; in case you want to output a value other than YES/NO, you will need the VALVE node. How it works: The upper input takes YES/NO; the lower input takes a value. If the upper input is YES, the lower input is sent to the node’s output; otherwise the node will output NO. Example:While controlling the LED light switch, you can enter the value to control the brightness of the light. Software Nodes Card

58. N euron – Mini - Lesson 54 Educational Website: http://education.makeblock.com/ N ame of Work: Safe Box › Difficulty : Advanced T ime: 30 Minutes Lesson Description: Use the knob s to make a cipher lock and the password is displayed on the display. When the password is correctly entered, the indicator will light up. Now press the button the safe box will be opened. Vid eo Lin k: KWWSVWDWLFHGXFDWLRQPDNHEORFNFRP6DIHW\%R[PS Teaching Procedure Objectives : 1 . Know and learn how to use s ervo . 2 . Understand logics “OR” and “ AND” . 3 . Make a safe box . Tea ching Process : Ste p 1 : Learn "How to p rotect y our p roperty ” Ste p 2 : T he students shall learn by themselves the knowledge covered in this lesson , such as Neuron modules and software nodes . Ste p 3 : Show the finished work and explain the modules and nodes . Provide necessary materials . Ste p 4 : After discussions and observing the finished work, start making a safe box . Step 5 : Share works with each other . Designer : Zhang Jilong QR code for video

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8. Three ways to play Offline mode: Each Neuron module has an independent chip and a unique function. It has some default features via factory settings. Therefore, once user opens the package,the product is readily connected to the module to achieve some simple functions, such as “light sensor + power + display = light value of the current environment”; "gyro + power + LED screen = small ball game, etc.; For details, please refer to “Module Cards”. 1 . O nline mode ( Flow-based ): Th e o nlin e mode g raphical programmin g c an be used by anyone a s it’ s v ery easy to u n de r s tan d. O nlin e programming focuses o n developing t hinking s kill s an d creativity , y y o th er t h a n pro g r amming. It lowe r s t h e dif ficulty f f of programming an d reduce s t h e r igid r equirements of s equenti a l l ogic, allowing s t ude nt s to pa y mo r e att e nti o n to c r e ati o n of t h e i r o w n wo rk s. Th e o nlin e programmin g h a s c o mmonly-us ed n odes , suc h a s " comparison", " digit","calculation", " otherwise" , " and" , "or" , " switch" , etc. ; c l oud co ntr o l ( IoT ) n odes , t im e n odes , l ik e " delay", " hold" , "cu r r e nt t ime","sequence", etc. ; an d a dv an ced n odes , suc h a s " random" , "function" , "v al ve " an d o th e r a dv an ced programming nodes. It ’ s e asy to u se , for a n example, c r e at e a new project - -- drag an d drop nodes (auxiliary n odes ) - -- s ta r t c onnection --- enable the function ; F or details, please r e fer to the “Description of Nodes”. 2 . 3. P C mode ( mBlock5 ): V isu al code programming s o f tware ; m Bl oc k 5, which is developed o n t h e b a s i s of S cratch 3.0 , c an be used i n drag-and-dro p programming an d code programming. I t all ows use r s to c r e at e i nteresting s tories , g ames, animati o n s an d o th er works , an d s upports m ak eb l oc k se ri es products, to fa c ilitat e t h e t eaching an d l earning of programming; U se t h e N eu r on B l ue t oo th m odule , US B d ata c onnectin g c able , an d o th er modu l es to s tart programming in m Bl oc k5 . 

43. Neuron – Mini - Lesson 39 Educational Website: http://education.makeblock.com/ Name of Work: Level › Difficulty : Basic T ime: 30 Minutes Lesson Description: Use gyro sensor to detect tilt, and use the Neuron APP for programming to realize horizontal alignment. Vid eo Link: KWWSVWDWLFHGXFDWLRQPDNHEORFNFRP*UDGLHQWPS Teaching Procedure O bject ives : 1 . Know and learn how to use gyroscopes. 2 . Make a level. Teachin g Procedures : Ste p 1 : Learn “how to measure if an object is horizontal” . Ste p 2 : The students shall learn by themselves the knowledge required in this lesson , such as Neuron modules and software nodes. Ste p 3 : Show the finished work and explain the modules and nodes. Provide necessary materials. Step4 : After discussions and observation of the finished work, start making a level . Step5 : Share works with each other . QR code for video Designer : Zhang Jilong

102. N euron – Mini - Lesson 98 Educational Website: http://education.makeblock.com/ N ame of Work: Plant Guard › Difficulty : Intermediate T ime: 30 Minutes L esson Description: M ake use of the conductivity of the touch switch and use the Neuron APP programming function to make an alarm system. When the system is triggered, the buzzer makes alarming sounds and the LED flashes. Vid eo Lin k: KWWSVWDWLFHGXFDWLRQPDNHEORFNFRP9LVXDOL]HG'RRUEHOO6\VWHP PS Teaching Procedure O bjectives : 1. Know and learn how to use touch switch . 2. Make an alarm system . Tea ching Process: Ste p 1 : Exploring "How to Protect Plants from being Destroy ed by Little Animals ” Ste p 2 : Through self - study, the students learn the knowledge covered in this lesson , such as Neuron modules and software nodes . Ste p 3 : Show the sample finished work and explain the modules and nodes . Provide necessary materials . Ste p 5 : After discussions and observing the sample finished work, start making a n alarm system. Ste p 6 : Share works with each other . QR code for video Designer : : Zhang Jilong

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151. Nodes Name: Compute Explanation: Make a certain arithmetic (+, -, *, /) operation on the input. How ir ia used: If you want your creation reacts to the slightest change in the room temperature, or you want the car moves, but have more juice when the color is blue, the “Compute” node comes to help. It can: - Amplify the input to a certain factor - Give an initial value of input by adding it to a constant number - Count numbers in a cycle by using the “mod” operator. How it works: Pick an operator(“+”, “-“, “*”, “/”) and an operand (the number you want to add or subtract with). The output will be the input compute with the configured operand. When the temperature is over 30 (degrees Celsius), sound the buzzer. Tips: 1 If the input is a string, the node will try to convert it to a number; if failed, the output will be “no”. 2) If the input is an object, the output will always be “no”. 3) A hanging input yields “no”. Software Nodes Card

155. Nodes Name: Or Explanation: YES if any of the inputs is YES. How ir ia used: The logical “OR” node outputs “yes” if any of the input sources say “yes”. It can be used when: - If there is light (the drawer is open), sound the alarm; If the gyro is shaken (the creation is moved by somebody), also sound the alarm. How it works: The “OR” node says “yes” whenever a source of the input is considered “yes”. Example: an alarming device that alarms when exposed to light (light sensor value > 30), or if it is moved (the gyro is shaken). Tips: 1 In fact, you do not need an “OR” node very often because an “OR” logic is placed inside the input of most nodes. Software Nodes Card

170. Nodes Name: Compute Plus Explanation: Make arithmetical operation on two inputs. How ir ia used: Pick an operator(+, -, *, /) make the result variates according to two input sources. How it works: Set the operator(+, -, *, /) in the config panel. The result will be . Example: if you connect A to the upper input, B to the lower input, and the operator is +, then the result will be A+B. Software Nodes Card

7. Software Flow-Based Program: download the Neuron APP onto your iPad or smart phone, and connect via Bluetooth or WIFI.You can now enjoy the online graphical programming. The APP also has built-in features including 10+ model lessons and guide for novice users. It’s very easy to start navigating, even for someone who has absolutely no programming experience. More model lessons will be added in Neuron App. 4. 5. 6. IoT cloud platform: By using the cloud control node in Neuron APP, the users can share their small works by sending the QR codes or links to friends. In addition, it’s also possible to use another device to remotely control the creative works so as to show the ideas remotely. Paper-based models (using craft-making materials) : In the neuron lab kit, there are ready-to-use paper-based models corresponding to some lessons. It is also possible to download paper-based models online, or design your own paper-based models. For kids who love craftworks, the neuron electronic building blocks can add intelligence components to the commonly-used craft-making materials, and make the final works more creative; 7. Building blocks (LEGO) :There are several holes on the Neuron magnetic board, adaptive to the LEGO Technical series products, which helps the building block enthusiasts make more creative works; by using the building blocks to make more engineering structures and with the assistance of Neuron’s electronic features, your final works will surely have a lot of cool effects. 8. 9. Everyday materials: The plants and fruits that you can see in everyday life can also be combined with neuron modules to achieve fun functions; for example, leaves, bananas, lemons, oranges, etc. Structures Visual Program(mBlock5): Graphical programming software independently developed based on Scratch. It can be downloaded and used by PC users, and more than 2 million users in the world choose mBlock5 as the programming learning tool, which supports windows, macOS,Linux, Chromme, OS and other user environments. 

160. Nodes Name: Delay Explanation: Make it happen after some time. How ir ia used: Delay node will take an input, and send it to the output after a set period of time. It is useful when: 1)You want something happens after an event but after a period of time; 2)You want something happens after an event, and after a period of time, some other thing happens after an event. How it works: Every input will be sent to the output after a certain period of time (provided in the config panel). Example: When the button is pressed, rotate the motor, then rotate it reversely after 1 second. Tips: 1 An easy way to understand the “DELAY” node is: the output is always certain seconds behind the input. Software Nodes Card

29. N euron – Mini - Lesson 25 Educational Website: http://education.makeblock.com/ T hinking after Class: ¾ Review on Key Points : 1. How to use Wi - Fi ( online and local use ) 2. U sage and function of speaker ¾ I mprovement and O ptimization : 4. How about adding a buzzer module? List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Power s upply 1 PCS Stuffed toy 1 PCS Wi- Fi 1 N/A Transparent double - sided tape 1 Roll Human infrared sensor 1 PCS Speaker 1 PCS Wi - Fi c able 1 PCS

40. N euron – Mini - Lesson 36 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points: 1. Usage of the wireless receiving module . 2. Usage of the rocker module under offline mode . ¾ I mprovement and O ptimization : 1. Connect the Neuron APP to control the direction of the car. L ist of Materials Module List Material List Name Qty. Unit N ame Qty. Unit Power supply 2 PCS Paper - based car model 1 PCS Wireless r eception unit 1 Pair Double - sided tape 2 Roll Rocker 1 PCS Color marker (black ) 1 PCS Dual DC motor drive r 1 PCS DC motor kit 2 Kit Magnetic board 4 PC Plug 1 Pack

44. Neuron – Mini - Lesson 40 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points: 1. Usage of comparison programming languages . ¾ I mprovement and O ptimization : List o f Materials Module List Material List Name Qty. Unit Nam e Qty. Unit Power supply 1 PCS Car dboard 1 PCS Bluetooth m odule 1 PCS LED board 1 PCS Gyro s ensor 1 PCS Magnetic board 3 PCS

76. Ne uron – Mini - Lesson 72 Educational Website: http://education.makeblock.com/ Nam e of Work: Thermometer › Difficulty : Intermediate T ime: 30 Minutes Lesson Description: Use the temperature and humidity sensors to detect the temperature and humidity in the surrounding environment. Use the neuron APP programming feature to “ map” the data into degrees which will be displayed on servo. Vid eo Lin k: KWWSVWDWLFHGXFDWLRQPDNHEORFNFRP7KHUPRPHWHUPS  Teaching Procedure Objectives : 1. Know and learn how to use the temperature and humidity sensor module to explore the surrounding environment. 2. Understand the "Mapping" node. 3. Make a thermometer. Teach ing Process : Ste p 1 : Start the lesson by telling a story (or a model ) related to temperature. Ste p 2 : In the exploration stage, the students learn the knowledge covered in this lesson by self - study, such as Neuron modules and software nodes . Ste p 3 : C hange s the external factors to cause temperature and humidity changes, which will let the students experience the natural changes . (For example, hold the sensor tightly and blow into the sensor ) Ste p 4 : Show finished work to the students. Then provide them with necessary materials. Ste p 5 : After observing the sample finished work , the students start to make their own work s. Ste p 6 : Share works with each other . Designer : Zhang Jilong QR code for video

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161. Nodes Name: Average Explanation: Average over a period of time. How ir ia used: Imagine you want to build a device that alarms the mother whenever the baby cry, using the movement value (acceleration) detected by the gyro sensor. But if the alarm sounds every time there is little disturbance of the sensor (e.g. when the baby flips his/her arm), the mother will be crazy. Using the “average” node will let the result reflects the average of the input value over a period of time, filtering out noise data. How it works: The result will be the average value of the input over a period of time. You can set the period of time (engineers call that sampling window) you want to perform the average in the config panel. Example: a “baby monitor” that alarms the mother when the baby cries (which makes the gyro shaken for a period of time. The Y Acceleration is used to represent shaking). Tips: 1 A smaller sampling window means the output is more sensitive to the change of the input. Software Nodes Card

164. Nodes Name: Pulse Explanation: Make the output cycles over time. How ir ia used: The PULSE node’s output changes with the time according to the waveform specified in the config panel. It can be used to: 1) Make a “breathing” light/sound/movement effect; make the movement looks smooth; How it works: In the settings panel, you can set the following parameters of the pulse generated: 1) Waveform: it can be “sin”, “square” and “triangle”. “Sin” waveform looks like breathing: it slows down at the top and bottom value. “Square” acts similar to the “INTERVAL” note, it turns on and off at each time period. “Triangle” is steadier(lin - ear) when changing, but drives in the opposite way sharply when it reaches its maximum and minimum value. 2) Wavelength: the time in seconds that a pulse reaches its full cycle and starts to repeat itself. 3) Amplitude: the maximum value and (the negative) minimum value of the pulse Example: a breathing light . Tips: 1 An easy way to understand the “DELAY” node is: the output is always certain seconds behind the input. Software Nodes Card

48. Neuron – Mini-L esson ͶͶ Educational Website: Š––’ǣȀȀ‡†—…ƒ–‹‘Ǥƒ‡„Ž‘…Ǥ…‘Ȁ Name of Work: Smart Watering › Difficulty: Intermediate Time: 30 Minutes Lesson Description: Use the soil moisture sensor to monitor plant's humidity, and use the Neuronal APP for programming, so as to start watering when the humidity is too low, and stop watering upon reaching the appropriate humidity. Video Link:  KWWSVWDWLFHGXFDWLRQPD NHEORFNFRP3ODQWV*XDUGPS  Teaching Procedure Objectives: 1. Know and learn how to use soil moisture sensor. 2. Making a smart watering system. Teaching Process: Step 1: The project "Transform the manual watering system to auto-watering system used in smart farms". Step2: The students start group discussion. Step3: Learn the knowledge of Neuron modules and software nodes to be covered in this lesson. Step4: Show the finished work. Step5: After discussing and observing the finished work, start making the watering system. Step6: Share works with each other.

59. N euron – Mini - Lesson 55 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 1. Application of servo . 2. Logics “OR” and “AND” . ¾ I mprovement and O ptimization : L ist of Materials Module List M aterial List Name Qty. Unit N ame Qty. Unit Power supply 1 PCS Paper - based model 1 PCS Bluetooth module 1 PCS Transparent double - sided tape 1 Roll Button 1 PCS Knob 1 PCS Display 1 PCS Dual servo - drive r 1 PCS Servo - drive kit 1 Kit Connection cable 10CM 2 PCS

16. N euron – Mini - Lesson 12 Educational Website: http://education.makeblock.com/ Thinking a fter Class ¾ Review on Key Points : 1. Servo angle "return to zero" adjustment; 2. Setup angle of servo ¾ I mprovement and O ptimization : 1. How about adding a buzzer module? List of Materials Module List M aterial List Name Qty. Unit N ame Qty. Unit Power supply 1 PCS C a rdboard 1 PCS Gyroscope 1 PCS P aper - based c arrot model 1 PCS Dual servo - drive r 1 PCS T ransparent double - sided tape 1 Roll Servo kit 1 Kit

24. N euron – Mini - Lesson 20 Educational Website: http://education.makeblock.com/ T hinking after Class ¾ Review on Key Points: 5. H ow to use motor modules and LED light bar s under offline mode; ¾ I mprovement and O ptimization : 3. Try to add the Bluetooth module and use the Neuron APP to control the color changes, and use the cloud control (IoT) to remotely turn on and off the lights. L ist of Materials Module List M at erial List Name Qty. Unit N ame Qty. Unit Power supply 2 PCS P etal p attern 7 PCS Bluetooth 1 PCS P lastic b ottle 1 PCS Button 1 PCS C ardboard (white ) 1 PCS Dual DC motor drive r 1 PCS Transparent double - sided tape 2 Roll DC motor kit 1 Kit D ouble - sided tape 1 Roll LED light bar driver 1 PCS Light bar 1 PCS Magnetic board 6 PCS Plug 1 Pack

27. N euron – Mini - Lesson 23 Educational Website: http://education.makeblock.com/ Ti ps 9 D escriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website: htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2

34. N euron – Mini - Lesson 30 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 6. Servo angle "return to zero" adjustment; 7. Programming for distance sensing of the ultrasonic sensors; 8. Try using comparison, numbers, NOTs, and node maintaining . ¾ I mprovement and O ptimization : 5. How about adding a buzzer module ? List of Materials Module List Material List Name Qty. Unit N ame Qty. Unit Power supper 1 PCS P aper - based model of iceberg 1 PCS Bluetooth 1 PCS I ce cream stick 2 PCS Ultrasonic sensor 1 PCS W hite paper cup 1 PCS Dual servo - drive 1 PCS T ransparent double - sided tape 2 Roll Servo kit 1 Kit D ouble - sided tape 1 Roll Connection cable 20CM 1 PCS C olored marker (black ) 1 PCS Magnetic board 4 PCS C olor cardboard 2 PCS Plug 1 Pack Transparent rubber band 1 Pack

54. N euron – Mini - Lesson 50 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 9. Programming for distance sensing of the ultrasonic sensors ; 10. Us e C omparison, Digit and AND nodes . ¾ I mprovement and O ptimization : 6. How about adding a buzzer module ? L ist of Materials Module List M aterial List Name Qty. Unit N ame Qty. Unit Power supply 1 PCS Paper - based cat model 1 Set Bluetooth 1 PCS Double - sided tape 1 Roll Ultrasonic sensor 1 PCS W hite paper 1 PCS Dual motor driver 1 PCS Motor kit 1 Kit Connection cable 20CM 1 PCS Magnetic board 4 PCS Wheel kit 2 Kit

68. N euron – Mini - Lesson 64 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 1. Why should we repeat the experiment more than 3 times ? 2. Is there a relationship between the energy of light and the distance ? ¾ I mprovement and O ptimization : T ry to find the current rule of light decay L ist of Materials Module List M aterial List Name Qty. Unit N ame Qty. Unit Power supply 1 PCS Me asuring tape 1 Roll Light sensor module 1 PCS W orksheet 1 PCS Display 1 PCS Magnetic board 4 PCS

103. Neuron – Mini - Lesson 99 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 1. The use and principle of touch switch . 2. Alarm system ¾ I mprovement and O ptimization : Can you make an anti - theft system for your own room ? List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Power supply 1 PCS Cardboard 1 PCS Bluetooth module 1 PCS S cissors 1 Pair Touch switch (four control button s ) 1 PCS RGB light 1 PCS Buzzer 1 PCS

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18. N euron – Mini - Lesson 14 Educational Website: http://education.makeblock.com/ Ti ps 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For the paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The work s with “ › ” are made under online modes . Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload v ideo of the work from o fficial education al website : http://education.makeblock.com/ 9 Neuron APP Software version : 1.3.2

20. N euron – Mini - Lesson 16 Educational Website: http://education.makeblock.com/ T hinking after Class ¾ Review on Key Points: 3. When the rocker is in offline mode, can only output Y - axis value can be output, while in online the connected mode, both Y - axis and X - axis values can be output; 4. The motor can only control the rotation speed, not the number and angle of rotations ˗ ¾ I mprovement and O ptimization : 2. What else we can do to achieve Sichuan Opera face changing ? List of Materials Module List M aterial List Name Qty. Unit N ame Qty. Unit Power supply 1 PCS C olor cardboard 2 PCS Rocker 1 PCS G lue s tick 1 PCS D ual m otor d rive r 1 PCS Double - sided tape 1 Roll Motor kit 1 Kit Color marker (black ) 1 PCS M agnetic b oard 4 PCS Sc issors 1 Pair A rt knife 1 PCS

49. N euron – Mini - Lesson 45 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 1. Usage of comparison programming languages . ¾ I mprovement and O ptimization : L ist of Materials Module List Material List Name Qty. Unit N ame Qty. Unit power supply 1 PCS Ca rd board 1 PCS Bluetooth 1 PCS Dual motor drive r 1 PCS Motor driver kit 1 Kit Soil moisture sensor 1 PCS Pump 1 PCS Magnetic board 3 PCS

71. N euron – Mini - Lesson 67 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 1. What is a loop ? 2. What are conductors and insulators ? ¾ I mprovement and O ptimization : Explore new question: Can the electrical conductivity of objects be changed ? L ist of Materials Module List M aterial List Name Qty. Unit N ame Qty. Unit Power supply 1 PCS W orksheet 1 PCS Touch switch 1 PCS Display 1 PCS

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22. N euron – Mini - Lesson 18 Educational Website: http://education.makeblock.com/ Ti ps 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 Download video of the work from official educational website : http://education.makeblock.com/ 9 Neuron APP Software version : 1.3.2

15. Ne uron – Mini - Lesson 11 Educational Website: http://education.makeblock.com/ Name of Work: Pull ing a Carrot Difficulty: Basic Time: 30 Minutes Lesson Description: When the carrot is not pulled out, it remains still, but when it is pulled out, two “NO” signs will appear and shake, as if saying “Don’t pull me out. Don’t pull me out. Vid eo Lin k: KWWSVWDWLFHGXFDWLRQPDNHEORFNFRP3XOOXS&DUURWVPS Teaching Procedure O bjectives : Th is creative work mainly uses gyroscopes and servos. 1 ) When the carrot is in the soil, it is still. At this time, hide the two small hands (“ NO” signs ) of the carrot by adjusting the angle of the servos. 2 ) When the carrot is pulled out, it will vibrate. When it is vibrating, the servo s will rotate quickly. Step1: I nsp ire By means of a nthropomorphic thinking, if the carrot is pulled out of the soil , it may go crazy. If we add small hands ( “ NO” signs ) for the carrot , when it is pulled out of the soil , it will shake its hands. Step2: Thin king What module is used for this work? How can we achieve the functions imagined ? What kind of module can feel the vibration, and what kind of module can actually rotate ? Step3: Make an d Ti nker What materials do we need for this work? The function s of the module need continuous debugging to achieve the best results; Step4: Test an d Sh a re The work is completed, share your experience and skills, show your work to others , and let more people witness your creativity! QR code for video Designer: Lin Xiasheng

42. N euron – Mini - Lesson 38 Educational Website: http://education.makeblock.com/ Ti ps 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website: htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2 Material List Name Qty. Unit Paper - based car model 1 PCS Double - sided tape 2 Roll Color marker (black) 1 PCS

74. N euron – Mini - Lesson 70 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 1 Which household material has the best thermal conductivity ? 2. Which fields in our lives does the rule apply to ? ¾ I mprovement and O ptimization : How can we use this principle ? L ist of Materials Module List Material List Name Qty. Unit N ame Qty. Unit Power supply 1 PCS W orksheet 1 PCS Temperature sensor 1 PCS Disposable cup Several PCS Display 1 PCS Iron chopsticks 1 PCS Plastic chopsticks 1 PCS Wood chopsticks 1 PCS Transparent adhesive tape 1 Roll

88. N euron – Mini - Lesson 84 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 1. Adjust the angle and direction of double - servo; 2. Method to Use comparison and numbers digit nodes . ¾ I mprovement and O ptimization : 1. How about adding a n LED module? L ist of Materials Module List M aterial List Name Qty. Unit N ame Qty. Unit power supply 1 PCS Paper - based box model 1 PCS Bluetooth 1 PCS Ice c ream stick 2 PCS Sound sensor 1 PCS Color cardboard 3 PCS Dual servo drive r 1 PCS Transparent double - sided tape 2 Roll Servo kit 2 Kit Double - sided tape 1 Roll Connection cable 20CM 1 PCS Magnetic board 3 PCS Plug 1 Pack

98. N euron – Mini - Lesson 94 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 13. Functi ons of software nodes 14. Functional logic : When it’s time to take medicine but the pill box hasn’t been opened, grandma/grandpa should be reminded of taking medicine. When the pillbox is opened, stop reminding . ¾ I mprovement and O ptimization : 1. Add an LED panel, so as to show some reminders on it. L ist of Materials Module List M aterial List Name Qty. Unit N ame Qty. Unit Power supply 1 PCS Paper - based pill box model 1 PCS Bluetooth 1 PCS S cissors 1 Pair Light sensor 1 PCS Double - sided tape 1 Roll Buzzer 1 PCS Connection cable 10cm 1 PCS

39. Ne uron – Mini - Lesson 35 Educational Website: http://education.makeblock.com/ Nam e of Work: Rocker Toy Car Difficulty : Basic T ime: 30 Minutes Lesson Description: Beep - beep , the car is ready, but how can we remotely control it, and let it start running? By using the Neuron module, you can easily achieve the desired effects. You should try it ~ Vid eo Lin k: KWWSVWDWLFHGXFDWLRQPDNHEORFNFRP/LWWOH&DUPS Te aching Procedure Ob jectives: Create works using the Neuron's electronic modules: 1 ) Use motor module to control the movement of car; 2 ) Use rocker module to trigger the motor module; 3 ) The wireless receiving module connects the rocker with the car to control the movement of the car. S te p1 : I nsp ire T he t eacher can play video or show the finished work to students; let the students observe the work and think: can you control this car? S te p2 : Thin ki ng What module s does this work use? Which effects have these modules achieved respectivel y? S te p3 : Mak ea n d Ti nker What materials do we need for this work? The functions of the module s need continuous debugging to achieve the best results ; S te p4 : Te s ta n d Sh a re The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! Designer : Xiong Xiong QR code for video

57. N euron – Mini - Lesson 53 Educational Website: http://education.makeblock.com/ ¾ Demonstration for online programming 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website: htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2 Direct ion adjust ment Speed Direction

77. N euron – Mini - Lesson 73 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 1. Know and learn how to use the temperature and humidity sensor module to explore the nature environment. 2. Understand the "Mapping" node. ¾ I mprovement and O ptimization : Try adding other sensors to make the thermometer smarter. For example, a dd RGB lamp or buzzer to realize reminding function. L ist of Materials Module List Material List Name Qty. Unit N ame Qty. Unit Power supply 1 PCS C ardboard 1 PCS Bluetooth module 1 PCS Temperature and humidity sensor 1 PCS Dual servo - drive r 1 PCS Servo kit 1 Kit Magnetic cable ˄ 10cm ) 1 PCS

93. N euron – Mini - Lesson 89 Educational Website: http://education.makeblock.com/ Thinking after Class ¾ Review on Key Points : 1. Adjust ing the angle and direction of double - servo; p rogramming for distance sensing of the ultrasonic sensors ; 2. U se of Comparison, Digit, NOT and other nodes. ¾ I mprovement and O ptimization : 1. U se the cloud control (IoT) to remotely control the rack . L ist of Materials Module List Material List Name Qty. Unit N ame Qty. Unit Power supply 1 PCS Paper - based house model 1 PCS Bluetooth 1 PCS P aper - based balcony model 1 PCS Temperature and h umidity s ensor 1 PCS I ce c ream stick 2 PCS Dual servo d rive r 1 PCS T ransparent wire 1 PCS Servo kit 2 Kit T ransparent double - sided tape 2 Roll Connection cable 20CM 1 PCS D ouble - sided tape 1 Roll Magnetic board 8 PCS Co lor cardboard 3 PCS Plug 1 Pack Transparent rubber band 1 Pack

110. S T EP 4 : Exploration (10 mins ) 1 . Raising Questions; Do materials have any effect on the echo? What material has a greater impact on the echo? The teachers can refer to the guidance PPT 2 . Making Assumptions ; Based on existing materials, make assumptions about the degree of influence of the materials on sound reflection The teachers can refer to the guidance PPT 3 . Making Plans ; Use the tools provided by the teachers to make plans. 4 . Recording Data ; Record the actual data measured. 5 . Processing Info rmation and Reach Conclusions Perform group discussion and reach conclusion regarding the data measured. S T EP 5 : Share (5 mins ) 1 . What conclusions have you reached from the experiments? 2 . What fun features have you found in this lesson? 3 . Can you repeat these experiments using the materials of this lesson? S T EP 6 : Finishing (2 mins ) 1 . Organize the modules 2 . Clean up desks

23. Ne uron – Mini - Lesson 19 Educational Website: http://education.makeblock.com/ Nam e of Work: Rotating Colorful Light Difficulty : Intermediate T ime: 30 Minutes Lesson Description : Press the button, the beautiful colorful light begins to rotate, and you will be surrounded by the splendid lights. By using the Neuron module , you can easily achieve the desired effects. You should try it ~ Vid eo Lin k: KWWSVWDWLFHGXFDWLRQPDNHEORFNFRP&RORUIXO/LJKWVPS Te aching Procedure O bjectives: Use the Neuron electronic modules to create works: 1 ) Use motor - driven module to control the motor rotation; 2 ) Use button to start the motor rotation; S te p1 : I nsp ire T he t eacher can play videos or show the finished works to students; let the students observe and think: how to keep the colorful lights rotating? How to keep the light bar on ? S te p2 : Thin ki ng What module s does this work use? Which effects have these modules achieved respectively ? S te p3 : Make an d Ti nker What materials do we need for this work? The functions of the module s need continuous debugging to achieve the best results ; S te p4 : Test an d Sh a re The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity ! QR code for video Designer : X iong Xiong

32. N euron – Mini - Lesson 28 Educational Website: http://education.makeblock.com/ ¾ D emonstration for online programming Ti ps 9 D escriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website : htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2

52. N euron – Mini - Lesson 48 Educational Website: http://education.makeblock.com/ ¾ Demonstration for online programming Tips 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website: htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2

149. Nodes Name: Compare Explanation: Compare the inputting number with a pre-configured number. How ir ia used: when you want something to happen if some value is above, below or equal a certain number. For example: 1) If the environment is overheated (temperature above a certain number), sound the alarm; 2) If the counter counts to 3, show a smiley face. How it works: 7KHLQSXWLVWKHYDOXHWREHFRPSDUHG3LFNDQRSHUDWRU³ ́³! ́³ ́³ ́³ ”, ”. If the value satisfies the condition, the node will output “yes”; otherwise, it will output “no”. When the temperature is over 30 (degrees Celsius), sound the buzzer. Tips: 1 If the input is a string, the node will try to convert it to a number; if failed, the output will be “no”. 2) If the input is an object, the output will always be “no”. 3) A hanging input yields “no”. Software Nodes Card

19. Ne uron – Mini - Lesson 15 Educational Website: http://education.makeblock.com/ Name of Work: Rotating Face -Changing Difficulty : Intermediate T ime: 30 Minutes Lesson Description: Cold poker king or red heart poker king? Pick whichever you want. Control the poker king’s eyes by adjusting the angle of the rocker. Vid eo Lin k: KWWSVWDWLFHGXFDWLRQPDNHEORFNFRP)DFHFKDQJLQJPS Teaching Procedure O bjectives : Rocker and dual - motor drive r modules are used for this work . 1 ) Learn the function s of the rocker and dual motor drive r 2 ) Connect the rocker to the motor. Control the motor's forward and reverse rotation speed by adjusting axis Y of the rocker (move the lever of the rocker upwards and down wards ). When the rocker is pushed upwards , the motor will rotate clockwise ; the more the rocker is pushed upwards , the faster the motor rotat es. Similarly, when the rocker is pushed downwards , the motor will rotate counterclockwise S te p1 : I nsp ire Sichuan Opera face changing has always been a mysterious trick . How do we use these small modules to achieve the effect of Sichuan Opera Face Changing ? S te p2 : Thin ki ng How do they perform Sichuan Opera face changing ? Keep rotating different faces can also achieve the effect of face changing. S te p3 : Make an d Ti nker What materials do we need for this work? Which modules can give people a sense of “rotation control” , and are also interesting ( not boring ) ? S te p4 : Test an d Sh a re The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! QR code for video Designer: Lin Xiasheng

37. N euron – Mini - Lesson 33 Educational Website: http://education.makeblock.com/ ¾ Demonstration for online programming Ti ps 9 D escriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper- based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational websi te: htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2 Maintain Servos angle Port 1 Port 2

69. N euron – Mini - Lesson 65 Educational Website: http://education.makeblock.com/ Da ta Distance (CM ) Light Intensity Average 10 20 30 Ti ps 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website : htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2

80. N euron – Mini - Lesson 76 Educational Website: http://education.makeblock.com/ ¾ Demonstration for online programming Ti ps 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website: htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2 Mapping

62. N euron – Mini - Lesson 58 Educational Website: http://education.makeblock.com/ ¾ Demonstration for online programming Tips 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website: htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2

72. N euron – Mini - Lesson 68 Educational Website: http://education.makeblock.com/ Da ta Material Conductor Insulator Tips 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website : htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2

101. N euron – Mini - Lesson 97 Educational Website: http://education.makeblock.com/ ¾ Demonstration for online programming Tips 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website: htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2 Hour 18 Minute 9 Second 38

47. Ne uron – Mini - Lesson 43 Educational Website: http://education.makeblock.com/ ¾ Demonstration for online programming Tips 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 Dow nload video of the work from official educational website: htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2

86. N euron – Mini - Lesson 82 Educational Website: http://education.makeblock.com/ ¾ Demonstration for online programming Ti ps 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website: htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2

106. Neuron – Mini - Lesson 102 Educational Website: http://education.makeblock.com/ ¾ Demonstration for online programming Tips  9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes . Download Neuron APP on IPad or smart phone for programming ˗ 9 Download video of the work from official educational website : htt p ://education. m ake b loc k .co m / 9 Neuron APP Software version : 1.3.2 Interval

33. Ne uron – Mini - Lesson 29 Educational Website: http://education.makeblock.com/ Nam e of Work: Shy Penguin › Difficulty : Intermediate T ime: 30 Minutes Lesson Description: A peng uin lives near an iceberg. Whenever any object (or person ) is approaching, it will quietly go hiding. After the object (or person ) leaves, it will appear again. By using the Neuron module, you can easily achieve the desired effects. You should try it ~ Vid eo Lin k: KWWSVWDWLFHGXFDWLRQPDNHEORFNFRP6K\3HQJXLQPS Te aching Procedure O bj ectives : Create works using the N euron's electronic module s : 1 ) Use s ervo module to control the angle of the s ervo plate; 2 ) Ultrasonic sensors can sense the distance of any object (or person ) ; Use N euron APP to achieve the effects of the work s : 1 ) P erform an accurate online adjustment of the angle of the servo to allow the penguin to hide and appear; 2 ) Compare the digital node s to adjust the specific distance between the penguin and any object (or person ) ; S te p1 : I nsp ire T he teacher can play videos or show the finished works to students; let the students observe and t ry telling a story: What is the penguin doing? S te p2 : Thin ki ng What module s does this work use? Which effects have these modules achieved respectively? S te p3 : Make and Tinker What materials do we need for this work? The functions of the module s need continuous debugging to achieve the best results; Step 4 : Programming Use the Neuron APP for online programming, and try using compar ison, numbers , NOTs, and node maintain ing ; S te p5 : Test and Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity ! QR code for video Designer: Xiong Xiong

91. N euron – Mini - Lesson 87 Educational Website: http://education.makeblock.com/ ¾ Demonstration for online programming Tips 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website : htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2

96. N euron – Mini - Lesson 92 Educational Website: http://education.makeblock.com/ ¾ Demonstration for online programming Tips 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website: htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2

28. N euron – Mini - Lesson 24 Educational Website: http://education.makeblock.com/ N ame of Work: Toy Transformation › Difficulty : Intermediate Ti me: 30 Minutes Lesson Description : U se Neuron to make slight modification to your own stuffed toys . You can n ot only let them know when someone approaches, but also let them start talking . Vid eo Lin k: KWWSVWDWLFHG X FDWLRQPDNHEORFNFRP3XSSHWV0DNHRYHUPS Teaching Procedure O bjectives : This work mainly use s Wi - Fi, human infrared sensors and speakers. 1 ) Learn how to use Wi - Fi 2 ) Learn the function s of human infrared sensors and speakers 3 ) How to use the speaker's online function S te p1 : I nsp ire How to transform your stuffed toys ? Let them no longer be " dull " and start interact ion with people ? S te p2 : Thin ki ng How to enable them to interact with people? How can they talk ? Step 3 : Programming Use the N euron APP for online programming , and try the record ing function of the speaker as well as the human infrared sensor. S te p4 : Make and Tinker How to decorate your toys and N eurons? S te p5 : Test and Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! QR code for video Designer: Lin Xiasheng

82. N euron – Mini - Lesson 78 Educational Website: http://education.makeblock.com/ N ame of Work: Energy - Saving Light Difficulty : Basic T ime: 30 Minutes Lesson Description: When the nigh t falls, the lights will be lit up in the house, giving family the warmth of home. When the daylight comes, the light will automatically turn off, saving electric energy. Vid eo Lin k:  K WWSVWDWLFHGXFDWLRQPDNHEORFNFRP(QHUJ\VDYLQJ/DPSPS Teaching Procedure Objectives : The main modules used in this work include the light sensor and the LED driver. 1 ) Know and l earn functions of the light sensor and LED driver 2 ) Learn the online functions of the light sensor 3 ) Master the knowledge of software node: c ompar ison S te p1 : I nsp ire We often see these scenarios . When night is falling , a lot of road lamps , signs and household appliances will automatically be turned on; when the daylight comes, the lights will be automatically turned off. How does this happen? We can also install these kinds of lights in our home, which are beautiful and energy saving . S te p2 : Thin ki ng What can we do to enable the light to distinguish nighttime and daytime . And how can we let the light off in the night and on at daytime ? W hich module can realize this kind of effect? S te p3 : Pr og ra mm ing By means of N euron APP ’s online programming , we can let the lights off at daytime and on at nighttime according to the various values obtained from the light sensor ; Step 4 : Make an d Tink er After the function is achieved, we will begin to make various small works , such as e nergy - saving desk lamps, sign s , and home appliances models ! S te p5 : Test an d Sh a re The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! QR code for video Designer : Lin Xiasheng

92. N euron – Mini - Lesson 88 Educational Website: http://education.makeblock.com/ N ame of Work: Auto - adjustable Clothes Drying Rack › Difficulty : Intermediate T ime: 30 Minutes Lesson Description : It's raining, but the clothes are still hanging on the drying rack. And there is no one at home to bring the clothes home. You can make an automatic drying rack. By using the Neuron module, you can easily achieve the desired effects. You should try it ~ Vid eo Lin k: KWWSVWDWLFHGXFDWLRQPDNHEORFNFRP&ORWKHV+DQJHUPS  Teaching Process Contents: Create works using the Neuron's electronic modules: 1 ) Use servo module to control the rotating angle of the servo; 2 ) temperature and humidity sensor can sense the humidity in the environment ; Use Neuron APP to achieve the effects of the work s : 1 ) P erform an accurate online adjustment of the angle of the servo to allow the consistency of the rotating angles for 2 servos; 2 ) the comparison, digit and NOT nodes can let the automatic drying rack to collect the clothes if the humidity is greater than a certain value, and put the clothes on the rack if the humidity is lower than this value ; S te p1 : I nsp ire The t eacher can play videos or show the sample finished works to the students; the students observe the work and focus on learning the angles and installation directions for the double servos? S te p2 : Thin ki ng What modules does this work use? Which effects have these modules achieved respectively? S te p3 : Make an d Ti nker What materials do we need for this work? The functions of the modules need continuous debugging to achieve the best results; Step 4 : Progra mm i ng Use the Neuron APP for online programming, try the functions such as comparison, digit, NOT and other nodes; S te p5 : Test an d Sh a re The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity ! Designer : Xiong Xiong QR code for video

87. N euron – Mini - Lesson 83 Educational Website: http://education.makeblock.com/ Name of Work: “Quie t Zone” Remind er › Difficulty : Intermediate T ime: 30 Minutes Lesson Description: When you a re reading a book in the library, someone is talking very loudly. Sometimes it is not impolite to remind the person directly. Now you can use this “qui e t zone” reminder to remind that person~ By using the Neuron module, you can easily achieve the desired effects. You should try it ~ Viedo lin k : KWWSVWDWLFHGXFDWLRQPDNHEORFNFRP6LOHQFH.HHSHUPS Teaching Procedure Objectives : Create works using the Neuron's electronic modules: 1 ) Sound sensor, which can activate the servo when a large volume is sensed; 2 ) Servo, which can control the opening and closing angles; 3 ) Display, which can show the volume of voice ; Use Neuron APP to achieve the function of the work s : 1 ) online adjustment of the servo angle accurately, so that the 2 display s can rotate at the same speed ; 2 ) using the comparison and digit nodes to setup, so that if the volume of sound is greater than a certain value, the “ quiet zone” reminding sign will be lit up ; S te p1 : I nsp ire T he teacher can play video or show the sample finished work to the students; let the students observe the work and think: in what everyday life scenarios can we use the “ quiet zone” remind er. S te p2 : Thin ki ng What modules does this work use? Which effects have these modules achieved respectively? What are the difficulties in using double - servos? S te p3 : Make an d Ti nker What materials do we need for this work? The functions of the modules need continuous debugging to achieve the best results; Step 4 : Progra mm i ng Use the Neuron APP for online programming, try the nodes such as comparison, digit and others; S te p5 : Test an d Sh a re The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! QR code for video Designer : Xiong Xiong

53. Neuron – Mini - Lesson 49 Educational Website: http://education.makeblock.com/ Name of Work: Copycat › Difficulty : Advanced T ime: 30 Minutes Less on Description: Here is this little cat that is very attached to people. It always follows the person in front of it. The cat would follow you everywhere and will imitate every movement of you. It’s just like a copycat following every step of the person in front of it. Vid eo Link : KWWSVWDWLFHGXFDWLRQPDNHEORFNFRP&RS\&DWPS  Teaching Procedure Obj ectives: For this work, we mainly use ultrasonic sensors and motor drivers. 1 ) Learn function s of ultrasonic sensors and motor drivers 2 ) Learn functions of auxiliary nodes of the motor - driven software 3 ) Learn the software nodes: Functions such as C omparison, Digit , and AND S te p1 : I nsp ire The owner loves the cat, but the cat is not attaching to him. How can we make the cat attach to its owner and follow the owner everywhere? S te p2 : Thin ki ng How can we make the cat aware of the owner’s movement, and then let it follow its owner? Which modules can let the cat know that its owner is leaving? And which modules can let the cat start moving? The ultrasonic sensors can sense the movement of the object in front of them and the motor can drive the wheels. Step 3 : Pr og ra mm i ng By means of Neuron APP online programming, set that: within a certain distance, when the person leaves the cat, the ultrasonic sensor will sense the change of distance. When the distance is greater than 20cm, the motor will be triggered to rotate. Then the cat will automatically follow the movement of the pe rson. S te p4 : Make an d Ti nker After the cat’s function has been achieved, it is time to design the cat's appearance. The ultrasonic sensor has two protruding holes, which can be used as the cat's nose. At the designing stage, two small holes can be drilled. S te p5 : Test an d Sh a re The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! QR code for video Designer : Lin Xiasheng 3DS HU FUDIW*XDQ[LDROLQ

66. N euron – Mini - Lesson 62 Educational Website: http://education.makeblock.com/ Data Color Reflectance A verage White Blue Green Red Yellow Black Ti ps 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website: htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2

97. N euron – Mini - Lesson 93 Educational Website: http://education.makeblock.com/ N ame of Work: Smart Pill Box › Difficulty : Intermediate T ime: 30 Minutes Lesson Description: Gr andma/Grandpa often forgets to take medicine on time. What should I do? The smart pill box reminds you to take medicine at scheduled time. It can help grandpa and grandma to remember taking medicines on time. Vid eo Lin k: KWWSVWDWLFHGXFDWLRQPDNHEORFNFRP6PDUW3LOO%R[PS  Teaching Process O bjectives : The main modules used in this work include the light sensor and the buzzer. 1 ) Learn the functions of the light sensor and buzzer. 2 ) Learn the functions of software nodes , such as time, digit , compar ison and “AND”, etc. S te p1 : I nsp ire Grandma/Grandpa often forgets to take medicine on time. How should I remind them to take medicine? If the pill box can automatically remind them to take medicine, that will be terrific. S te p2 : Thin ki ng First of all, I need a timer and a small alarm that can remind me at scheduled time . Second, when g randma/ g randpa opens the pill box and tak es the medicine, the alarm would automatically stop. In this way, it won ’ t bother grand ma / grandpa too much . S te p3 : Pr og rammi ng Which modules can help me achieve these functions? The software can help me achieve the timing function. The b uzzer can act as a small alarm . But how does the pill box know whether grandma/grandpa has opened the pill box and taken the medicine? The light sensor can sense when the pill box is open ed (because the light will reach inside the box ) . S te p4 : Make an d Tinker How should I design the pill box ? How should I put the modules in the pill box and make it sense the light and make sounds? (Double - layer structure ) S te p4 : Te s ta n d Sh a re The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! Designer : Lin Xiasheng QR code for video

75. N euron – Mini - Lesson 71 Educational Website: http://education.makeblock.com/ Da ta Material Time 3 m in 6 m in 9 m in Iron Plastic Wood Tips 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ › ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 D ownload video of the work from official educational website : htt p ://education. makeblock .co m/ 9 Neuron APP Software version : 1.3.2

13. N euron – Mini - Lesson 9 Educational Website: http://education.makeblock.com/ T able of Contents A rtist Pulling Carrot ····················································································································· 1 Rotating Face - Changing ········································································································· 15 Rotating Colorful L ight ·········································································································· 19 Toy Transformation › ··········································································································· 24 Shy Penguin › ····················································································································· 29 E ngineer R ocker Toy Car ···················································································································· 35 Level › ····························································································································· 39 Smart Watering › ················································································································· 44 Copycat › ·························································································································· 49 Safe Box › ························································································································· 54 S cientist Reflectivity of Different Colors ····························································································· 60 Exploring the Relationship between Light Energy and Distance ······················································· 63 N ow Common Conductors and Insulators ················································································· 66 Thermal Energy Transmission ······························································································ 69 Thermometer › ················································································································ 72 M aker’s Home Energy - Saving Light › ··········································································································· 78 “Quiet Zone” Reminder › ······································································································· 83 Auto - adjustable Clothes Drying Rack › ······················································································· 88 Smart Pill Box › ·················································································································· 93 Plant Guard › ······················································································································ 98 Visual Door Remote Control System › ························································································ 103 T he works with “ › ” are programmed under online mode . As such the Neuro n programming APP needs to be downloaded using IPad or smart phone ; The lessons are listed in a sequence based on the level of difficulty ( basic , intermediate, advanced ) in each category.

12. N euron – Mini - Lesson 8 Educational Website: http://education.makeblock.com/ Model - making diagram: If the teacher s and student s encounter problems during the model -reproduction process, they can refer to this diagram. Model programming diagram: If the teacher s and student s encounter programming problems during the model- reproduction process, they can refer to this diagram. If the teachers and students wish to change any function of the model, they need re-programming. Regarding the list of materials required for making m odels, the teachers and students can replace any materials in the list with the those chosen according to their own creative ideas. Educational Website: http://education.makeblock.com/ Neuron – Mini - Lesson Neuron – Mini - Lesson Thinking after Class ¾ Review on Key Points : 9. Programming for distance sensing of the ultrasonic sensors ; 10. Use C omparison, Digit and AND nodes . ¾ Improvement an d Optimization : 6. How about adding a buzzer module? List of Materials Module List Name Qty. Unit Power supply 1 PCS Bluetooth 1 PCS Ultrasonic sensor 1 PCS Dual motor driver 1 PCS Motor kit 1 Kit Connection cable 20CM 1 PCS Magnetic board 4 PCS Wheel kit 2 Kit Material List Name Qty. Unit Paper - based cat model 1 Set Double - sided tape 1 Roll White paper 1 PCS ¾ Demonstration for online programming 9 Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; 9 For paper - based models of the same design, please find in the appendix at the end of the page ~ 9 The works with “ ” are under online modes. Download Neuron APP on IPad or smart phone for programming ˗ 9 Download video of the work from official educational website: htt p :// m ake b loc k .co m/ 9 Neuron APP Software version : 1.3.2 Educational Website: http://education.makeblock.com/

107. Glowing and Sounding Cottage Teacher: Grade: 4 Time: 1 Hour : Unit Title: Glowing and sounding cottage Essential Standards: 4 - PS3 - 2 . Ma k e o b se r v a ti ons t o p r o v i de e v i de n ce t h a t en e r g y can be tr a n s f e r r ed fr om p l a c e t o p l ace by s ound, l i g h t , he a t , an d e l e c t r i c cu r r en t s. 4 - PS3 - 4 . A pp l y s c i e n t i f i c i de a s t o de s i g n, t e st , and re fi ne a de v i c e t h a t con v e r t s e ne r g y fr om one f o r m t o ano t he r . Objectives: After this lesson, the students will know how to use N euron modules; understand the working principle of human infrared sensors, LED drivers and other modules; learn to collaboratively work with other s ; and be able to use N euron modules to make their own works. Student Group: G r o u p wo r k, p a i r wo r k Materials/Resources E ssen t i a l V o c a bu l a ry T e a che r : Neuron, materials , PPT , wo r k s hee t s S t u d en t : Neuron, materials E lectricity, light energy, sound energy, human Infrared sensors, remote control, programming, and cooperative learning Learning Experience I n q u i r y B ased L ea r n in g : … U se o f t h e 5 E L ess o n f o r m at L ea r n e r – ce n t e r ed in s t ru c t i o n … U se o f s c i e n t i f i c i n v es t i g a t i o n, p r o b l e m S o lv i n g or e n gi n ee ri n g d es i g n … Ha n d s o n – m i n d s on in s t ru c t i o n a l s t r a t e g i es … U se o f P r o cess sk i ll s i n c o n t e x t - p r e d i c t , o bse r v e, m eas ur e, c l as s if y , inf e r , c o m m u n i ca t e Engage: Activating Strategy/Hook (Observation ) y T he teacher introduces the Christmas stories; wait for the Christmas gifts from Neuron and think how to decorate the Christmas cottage. y The teacher s how the students the Christmas cottage made by him (a smart cottage that can sense lights and have a doorbell. ) y The s tudents have 3 minutes to take a close look at the smart cottage, as well as all Neuron modules used, etc. y The s tudents observe and explore the function of each neuron module y The teacher will explain the function of each neuron module in detail Explore: Learning Experiences (Thinking ) y T he teacher distributes Form 1 and explains what needs to be filled up y The s tudents work in pairs to design a structure to achieve all functions of the N euron. At this time, the te acher needs to guide the students regarding how to learn collaborative ly and share work duties . (For example: one person acts as a structure builder and the other a tester )

108. … Peer Discussion – sc i e n t i f ic a rg u m e n t s a n d explanations … U se app r o p r i a t e t o o l s acc ur a t e l y … F o c u s o n d e t a il - p r ec i s i o n & acc ur acy i n o bse r v a t i o n s a n d m eas ur e m e n t s … U se o f c o ll a b o r a t i on fo r l e a r n i ng y The students have 8 minutes to build the structure according to their design (remind the students to consider time spent and materials to be used during the design process ) y The students have 2 minutes to report to the teacher regarding their final design (according to Form 1 ) Explain: Learning Experiences (Actual practice + immediate direction ) y The students have 30 minutes to build the structure according to their design y The students should report any problem immediately y The teacher will walk around the classroom and provide help and guidance as required Elaborate: Extending & Defining (Communication and share ) y The teacher distributes Form 2. The students have 3 minutes to report their works based on the four key points y The students have 5 minutes to show their works Evaluate: Summarizing Strategy (Summary ) y The students conduct self - evaluation (allow the students to evaluate their own works and the entire process, from personal perspective and team perspective. ) y The teacher evaluates according to the process and results (there is a corresponding evaluation form ) y Review what learned Differentiation Strategies Extension Intervention Language Development Adding programming contents Simplify the structure The names of the Neuron modules Assessment(s ) : Teacher Reflection:

11. N euron – Mini - Lesson 7 Educational Website: http://education.makeblock.com/ ¾ M ini- Lesson Introduction The mini - lesson is a lesson plan handbook specifically simplified for teachers and users . Teachers getting the Neutron creative lab kit can start applying it to teaching right away . The Mini - Lesson section includes models of how to create works using N euron modules (including model introduction, pictures, demo videos , and paper - based model print out s) , teaching steps, programming demonstrations, thinking after class , list of materials, and creative work processes , etc. The materials and models provided in the mini- lesson are for teachers’ reference, not supposed to be imitated strictly. Our original purpose is to get the teachers and users inspired by the model making processes and lessons , rather than providing complete teaching materials. In addition, the mini - lesson teaching processes are designed to focus on cultivating students' creativity and Tinker (transformation ) skills. We hope the teachers can consider these tips in teaching. In these short lessons , students can : A s directors in the activit ie s, teachers can : y Active ly learn and understand new knowledge in the context of previously learned concepts y Learn to think independently and collaborate with others to complete the project y Participate in the creative making process and apply the skills learned y Freely discuss ideas with team members and use appropriate tools to record plans y Share creative achievements with each other y Join the students ’ group discussions and help students organize their idea s y Deeply understand the knowledge requirements for the students and summarize the key points of the lessons y Provide materials for the activities and answer questions y S et up the classroom to create the student- centered environment Method to use the mini- lesson : teachers can watch the video (scan the QR code, or click on the website link ) , and determine if the model is suitable according to the requirements of the lesson . If the model is suitable, the teacher s can read the teaching contents, list of materials, programming demonstration s, and work production process es , etc. in details . Pictures, videos and work description Teaching procedures: teaching objective s and key knowledge points. We recommend the following 5 teaching steps: Inspire: Inspire students to think; Thinking: Guide students to analyze the model ; program: Programming design; Make and Tinker: Students have enough time to create and trans form; Share: Show the final product to others Neuron – Mini - Lesson Name of Work: Copycat › Difficulty: Advanced Time: 30 Minutes Lesson Description: Here is this little cat that is very attached to people. It always follows the person in front of it. The cat would follow you everywhere and will imitate every movement of you. It’s just like a copycat following every step of the person in front of it. Video Link:http://education.makeblock.com/zh - hans/resource/neuron - gpm/ Author: Lin Xiasheng QR code for video Teaching Procedure Objectives: For this work, we mainly use ultrasonic sensors and motor drivers. 1 ˅ Learn function s of ultrasonic sensors and motor drivers 2 ˅ Learn functions of auxiliary nodes of the motor - driven software 3 ˅ Learn the software nodes: Functions such as Comparison, Digit , and AND S te p1 ˖ I nsp ire The owner loves the cat, but the cat is not attaching to him. How can we make the cat attach to its owner and follow the owner everywhere? S te p2 ˖ Thin ki ng How can we make the cat aware of the owner’s movement, and then let it follow its owner? Which modules can let the cat know that its owner is leaving? And which modules can let the cat start moving? The ultrasonic sensors can sense the movement of the object in front of them and the motor can drive the wheels. Step 3 ˖ Pr ogra mm i ng By means of Neuron APP online programming, set that: within a certain distance, when the person leaves the cat, the ultrasonic sensor will sense the change of distance. When the distance is greater than 20cm, the motor will be triggered to rotate. Then the cat will automatically follow the movement of the person. S te p4 ˖ Make an d Ti n ke r After the cat’s function has been achieved, it is time to design the cat's appearance. The ultrasonic sensor has two protruding holes, which can be used as the cat's nose. At the designing stage, two small holes can be drilled. S te p5 ˖ Te s t a n d Sh a re The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! Educational Website: http://education.makeblock.com/

109. Explore the impact of different materials on sound emissions Lesson Description: With the knowledge of the topic and under teacher’s guidance : Explore the sounds around you ; Use NEURON sensor to obtain test results ; Learn to record statistic data in table s , and analyze the data and make conclusion ; Objectives: Level : Elementary School (10 - 12 Years Old ) Difficulty: Intermediate Time: 50 Minutes List of Materials: Ĝ  NEURON Modules Š Power 2PCS Š Knob Š B u tt o n Š Sound Sensor Š Buzzer Š Display Ĝ  Files Š Teacher guide PPT Š Test tool model Š Student w orksheet Ĝ  Attachments and files Š Computers Š Sound f iles Š Product videos Teaching Process: S T EP 1 : Prepa ration ( 3 mins ) 1 . Teacher’ s self - introduction, getting to know each other, and be familiar with the environment ; The teacher and the students getting to know each other; 2 . Classroom Rules; Such as: raising hands to answer questions, friendly sharing materials, etc; S T EP 2 : Lesson Description (10 mins ) 1 . Have you been listening to the sounds around you? Have we been paying attention to various sounds around us? Listen carefully to the sounds surrounding us; 2 . Guess what you ’ve heard (play audio ) ; 1 ) Distribute worksheets 2 ) Play audio for various sounds 3 . Objectives: Explore the impact of different materials on sound reflection; S T EP 3 : Learning (10 mins ) 1 . Provide directions via s cenarios, introducing the students into the lesson ; When we shout in an empty room we can hear the echo, but if the room is filled with furniture we couldn’t hear any echo. Why? 2 . Learn the offline mode of NEURON ; 1 ) Distribute Knob , Buzzer , Power ( 2 PCS ) ; 2 ) Learn to make the Buzzer sound as shown in the PPT ; 3 ) Provide Sound Sensor and display , and learn how to use them The teachers can refer to the guidance PPT

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